Yandere Simulator Development Blog
Here’s my progress report for the past two weeks:
I originally planned to make a very different type of video; the original plan was to list every single aspect of Yandere Simulator that is having a negative impact on the framerate (updating the GUI, performing path-finding calculations, performing physics simulations, etc), describe the solution to each problem, and explain whether or not I am currently able to implement the necessary solutions. However, I decided that this would probably result in a very boring video, so I decided to simplify my explanations as much as possible and make a video that could be understood and enjoyed by as wide of an audience as possible.
Most of my time over the past 2 weeks was spent in two ways:
- Writing Osana’s story, designing her events, and writing all of the dialogue necessary for her story/events.
- Investigating what is affecting the game’s framerate…
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